2017-01-24 18:48:40 UTC
general save which I've been using as a bit of a skill ability check.
I'm discovering it doesn't work really well as it's a bit too hard at
low levels, which I want for resisting spells and magic, but not for
skill type checks (do you see the secret door, etc.)
I'm realizing that the variable DCs of 3e+ really gives the DM more
freedom in setting those DCs to what they think is reasonable for some
Even in 1e you could use a roll under ability score for a skill check
type thing, which generally gave a very good chance of success in things
related to your prime requisites.
I do find myself falling back on checks more than I like though. Things
like perception checks to spot valuable treasure in a pile of junk.
Things I would prefer to role-play by having the players describe such
as where they are looking, etc. It's a bit of a short-cut, but it robs
something from the role-play which is why I haven't liked skills since
3e (although I do think 5e skills are remarkably better and more usable,
they still have that issue).