Sea Wasp
2003-08-17 16:20:15 UTC
A PC is making his way through a crowded marketplace in some hellhole
in the Middle East. A sinister NPC sneaks up behind him (easy to do
in the crowded area) and, simply, shoots him in the head.
How to handle this situation?
I figure we allow the PC a listen check (to hear the bugger coming up
behind him, breathing heavily, whathaveyou) and the NPC must make a
stealth check...but what if PC fails listen and NPC succeeds at
stealth?
Instant kill?
This is where d20 kind of breaks down (though I think all systems
break down in these kind of spots). Let's consider it as the PC is a
10th level character sporting 50-60 hp. I'd hate to imagine rolling
for damage as usual, and saying, "Uh, you get shot in the head and
lose [roll] 14 hit points."
Discuss.
This kind of thing depends also on the (written, spoken, or unspokenin the Middle East. A sinister NPC sneaks up behind him (easy to do
in the crowded area) and, simply, shoots him in the head.
How to handle this situation?
I figure we allow the PC a listen check (to hear the bugger coming up
behind him, breathing heavily, whathaveyou) and the NPC must make a
stealth check...but what if PC fails listen and NPC succeeds at
stealth?
Instant kill?
This is where d20 kind of breaks down (though I think all systems
break down in these kind of spots). Let's consider it as the PC is a
10th level character sporting 50-60 hp. I'd hate to imagine rolling
for damage as usual, and saying, "Uh, you get shot in the head and
lose [roll] 14 hit points."
Discuss.
but understood) "game contract" you live under. Are PC's "special"? Do
you routinely have PCs get killed through no true fault of their own
(i.e., they could die from random fire during a melee, having
accomplished none of their goals)?
The extent to which you have, or lack, "plot immunity" determines the
approach you want towards this. The standard By The Book answer for
this, I think, is that it's an Opposed Stealth roll -- the assassin is
trying to sneak up on the PC, who doesn't want to be snuck up on, so
it's an opposed roll. If NPC succeeds in stealth, he still needs to
make some kind of roll to succeed in actually shooting him where he
wants to -- unless you've got the guy in a headlock, which would be a
grappling attack, you *CAN* miss even from behind at a range of a few
feet. (many gun battles take place at ranges around 10 feet and have
both opponents MISS!). If he succeeds in his intended attack, I'd say
it's an automatic critical hit; if he critically succeeds, I'd
double-critical it.
HOWEVER... if you've got some degree of plot immunity, then you have
to adjust the effect for what you see as being the "proper" outcome
for the GAME. Maybe the PC senses it JUST too late to be able to fully
dodge, and so takes normal damage but not in the head. Maybe he takes
the shot but it hits at JUST the right angle so as to travel along the
outside of the skull under the skin (it's been known to happen, it's
just rare as hell), leaving him unconscious and bleeding from what
appears to be a shot through his head but actually not dead, etc.
Maybe a bystander sees the gun coming up and intervenes.
There's plenty of ways to prevent the Instant Kill if you want to.
--
Sea Wasp
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http://www.wizvax.net/seawasp/index.htm
Sea Wasp
/^\
;;;
http://www.wizvax.net/seawasp/index.htm