2007-07-22 14:11:44 UTC
your character is composed of body points, which are taken off when
you suffer critical hits, and you have not much of body points; you
can improve your total by proving yourself a true sports champion.
you can use a substitute of body points called hit points whenever you
enter combat mode.
you can enter combat mode volontarily.
combat mode is a strenuous activity, so you cannot normally always
stay in combat mode.
your AC raises in combat mode, and you gain feats derived from the
fighter class as well.
BUT a character taken by surprise under non-combat mode has no defense
like those given by combat mode and can be easily defeated.
so how can we define combat mode?
it is viewed as a concentrative ability, based on sharpened senses,
with a limited duration in rounds like a haste spell (or perhaps
constitution rounds), and usable your level times per day, so you
won't necessarily enter combat mode in each and every fight; sometimes
you let the friends take up the fight.
my main reflexion with the idea of combat mode as a simple spell which
empowers you (temporarily) to the class of Fighter is to permit spells
of combat for the magician; if we could "recreate" the fighter class
under a spell class, that would let us simplify the system enormously!
is there already a topic based on this kind of idea that I could draw
hints from ?