Post by Rick PikulYou are either willing to spend character resources on things of 0
value n the character sheet, or you are unwilling to spend character
resources on things of >0 value on the character sheet but less than
some threshold.
Pick one, you don't get to flip back and forth depending on which is
more convenient.
Let's go back to your original quote:
"What? Your characters never spend resources on things determined by
their personality? Things the characters want, rather than what makes
for the best set of numbers on a piece of paper they will never see?
You don't play guys who "party now, for tomorrow we may die"?
You don't play philanthropic types who give away more than they
perhaps should?
You don't play the truly faithful, who believe that there should be a
shrine to their goddess in every town?
I hate to be cliche, but this is a _role_-playing game that we are
talking
about."
It is *not* black-n-white.
1) Either I play a "heavy combat, heavy optimaxed" char. Then, unless
I know up front that PfA is going to be useful, I'm not going to take
it. And then only if I'm a Wizard; not if I'm a Sorcerer. There's only
rules for the *best* spells, or spells with multiple purposes (if I
don't know what I'm going to face).
2) I play "fun". I'll pick *funny* spells (/Bigby's Playful Hand/? :)
But still: *if* I then go for *combat* spells, I go for the "best".
And "best" can vary upon circumstances. (Mayve PfA *is* the best, in
this campaign.) Still, I keep an eye on my expenses. You can't keep
partying forever.
3) The GM enforces no limit. Yay! Gimme, gimme.
No flipping - when I make a character, I pick a type and stay with it
throughout the campaign. I *do* play type 2. And even he usually
doesn't pick up PfA... but he might. If he has *any* choice in the
matter, though, for a combat spell, he'll pick another. Again, unless
I know PfA is going to be da bomb here.
I certainly don't play fools who cast silly spells just for fun. That
kind of character tends to die, unless the whole campaign is designed
to be silly. In which case, I'm not playing, but I'll wish you fun.
Post by Rick PikulNB: You seem to be making an assumption that the only limit on
what spells a wizard gets beyond the basic 2/level is how much it
would cost to ass them to his spellbook. This is not a correct
assumption in many, if not most, campaigns.
If you have no choice, then, you have no choice. (No time to write,
can't find/buy the spells, etc.?) You make do with what you have.
Let's hope the GM made sure we have everything we need.
If you *do* have choice, see above.
Post by Rick PikulAgainst an effective AC (AC - net attack modifier) of 20, you hit on a
natural 20 and you confirm a critical on another natural 20.
Against an effective AC of 25, you hit on a natural 20 and you confirm
a critical on another natural 20.
And that effective AC will be reached more easily by a +5 item (a big
boost, especially against flunkies).
Post by Rick PikulAnd against +1 full plate and a +1 large shield will need a natural
20 at three range bands for the highest attack bonus you get there.
And *with* that crystal, you'll reach that AC at 'point blank' range
already, as it's in the same order of magnitude of the penalty of
three range increments. See how handy it is?
Post by Rick PikulNot when the natural roll needed is already 20
Which will occur much more easily with the crystal. Add the armor
crystal that gives you DR 3/- (max. 30/day) and you're still cheaper
off and more all-round than your custom-made item, which still has GM
approval needed.
Post by Rick PikulYou can use things from supplemental books, or you can exclude
things from supplemental books. Trying to do both is dishonest.
Again, it's not either / or. It's not black-n-white.
First, check campaign type. I know the campaign is going to feature a
lot of the party facing low-level flunkies with bows (which I'd find
getting real boring, real fast, but hey, to each their own), then I
might be toting PfA around.
Second, what character am I? The wizard, or the commander? As the
commander, I'd go for high AC and perhaps keep a healer close by (or
wear that Healing Belt). The crystal will basically give me an
effective AC of 20, unless there's extreme cases.
As the Wizard, I'll probably have a lot more difficulty getting that
effective AC 20, even *with* the crystal. But then, who's going to
blame me for hiding behind (improved) cover?
Third, what's my goal? Lead the troops? Face enemy commanders? Blast
them to bits (for the wizard) or do scouting? Or just stay the hell
alive? For the last two, I'm *not* going to go for PfA, but for /
Invisibility/.
Post by Rick PikulFor the set of games that spend a significant amount of time on
battlefields, I would doubt it. To begin with, more groups have CW
than MIC.
Proof? IME, more groups use MIC than CW - and even those that do
anything in "battle", basically handwaive the entire battle, and focus
on what the PCs do. No arrows involved and if they are, they're
magical, because an enemy 'commander' is firing them from his magical
bow...
Post by Rick PikulIn the extreme outlier case of a lone wizard with below NPC curve AC
facing 200 goblins at near point blank range.
Oh, and quote mining is for creationists and conspiracy nutters.
It was you saying it - not any other person. You stated the spell
would save him - it doesn't.
He might've survived with the crystal. :) He can always carry a
mithral buckler...
Post by Rick PikulThen you should post your replies as followups to the articles of this
third person.
I did.
--
Cheers,
Arandor