Yeah, I use those rules. Basically, +1 is free. At level 5, 7, 9,
etc... you can "buy" a further +1 by spending exp. Total exp for
"first" power (the advance to +2 at 5th level) is 1600, then +3 is
3200, then I think it's 1600 more each. I'll go check. I don't have
the stuff in front of me.
I loved this method at low levels. It was cool and I could give out
really neat swords with stories and they had to grow into them. They
really hated rust monters too! All those precious exp.
Problem: by retarding exp acquisition, the party stayed at any given
level for longer and had more adventures therefore aquiring more
stuff. Now they are way overpowered with stuff for their level.
Sure, you can get around this by having opponents with nothing, but...
Post by Doyle
There was an article in Dragon magazine a couple of months/years back
about the concept of levelled weapons. The idea is that it is a weapon
that grows with the wielder. Does anyone have a reference on that
article? Would it be improper for someone to post the gist of the