Spalls Hurgenson
2024-02-26 03:22:24 UTC
I guess Kyonshi was a victim of Google's recent shutdown of Usenet on
Google Groups. It's a shame; the recent splurge of conversation here
was very welcome.
I'm not really into the tabletop gaming community anymore to replace
Kyonshi, but here's an interesting topic of discussion:
https://www.dicebreaker.com/categories/roleplaying-game/opinion/worlds-beyond-number-slow-burn-dnd-actual-play
Essentially, it asks 'how fast should PCs level up, and argues for
slower progression.
Honestly, I'm in favor of slow leveling up. Mostly because I think D&D
really starts to break down as a system once you get past tenth level
or so. The players start becoming super-heroes in terms of ability and
the setting doesn't really support that. If there are so many monsters
that you essentially need super heroes to fight them, a) you either
have no functional civilization, or b) there are so many other 'super
heroes' in the world as to remove any sense that the PCs are in any
way special (you know, heroes).
But also, I think playing at low level is just much more fun, because
- restricted as you are by your limited abilities - you have to be
much more creative.
Also also, once even dragons stop being a threat, DMs have to start
resorting to truly ridiculous levels of threat to give the players any
challenge. Saving the world from utter destruction is exciting the
first time, but it becomes tedious if it's an every-day occurence.
Our campaign solved this issue by retiring characters once they
reached 8-12th level. They remained NPCs - and future PCs would often
interact with them - but weren't (usually) involved in the adventures.
Essentially, the players created their own future Elminsters and
Conans that helped shape the campaign world.
Google Groups. It's a shame; the recent splurge of conversation here
was very welcome.
I'm not really into the tabletop gaming community anymore to replace
Kyonshi, but here's an interesting topic of discussion:
https://www.dicebreaker.com/categories/roleplaying-game/opinion/worlds-beyond-number-slow-burn-dnd-actual-play
Essentially, it asks 'how fast should PCs level up, and argues for
slower progression.
Honestly, I'm in favor of slow leveling up. Mostly because I think D&D
really starts to break down as a system once you get past tenth level
or so. The players start becoming super-heroes in terms of ability and
the setting doesn't really support that. If there are so many monsters
that you essentially need super heroes to fight them, a) you either
have no functional civilization, or b) there are so many other 'super
heroes' in the world as to remove any sense that the PCs are in any
way special (you know, heroes).
But also, I think playing at low level is just much more fun, because
- restricted as you are by your limited abilities - you have to be
much more creative.
Also also, once even dragons stop being a threat, DMs have to start
resorting to truly ridiculous levels of threat to give the players any
challenge. Saving the world from utter destruction is exciting the
first time, but it becomes tedious if it's an every-day occurence.
Our campaign solved this issue by retiring characters once they
reached 8-12th level. They remained NPCs - and future PCs would often
interact with them - but weren't (usually) involved in the adventures.
Essentially, the players created their own future Elminsters and
Conans that helped shape the campaign world.