Discussion:
Need stats for a Mind Flayer Psion around CR16 (D&D 3.5)
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Jim Seymour
2005-12-22 16:57:20 UTC
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I'm running out of time to populate an encounter for a Friday game and
need combat stats for a Mind Flayer Psion with a challenge rating around
16 (for 3.5 D&D).

Normally, I'd use PCGen to spit one of these out in a hurry, but Mind
Flayer is not included as one of the races.

In the absense of full stats, other tips or suggestions are welcome.
--
Jim Seymour
Bafla
2005-12-22 17:29:11 UTC
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don't let them catch it.
high level mind flayer psions are an endangered species.
while their fighting his thralls, let it plane shift away into safety.

seriously, dominate person is the way to go.
compulsion is the best subtype ever
Jim Seymour
2005-12-22 17:54:03 UTC
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Post by Bafla
don't let them catch it.
high level mind flayer psions are an endangered species.
while their fighting his thralls, let it plane shift away into safety.
Don't worry. It's all a "simulation" engineered by the gods. No actual
Mind Flayers will be harmed in the production of this encounter.

Wouldn't want the ASPCMF to come down on me...
--
Jim Seymour
Billy Yank
2005-12-23 02:26:09 UTC
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"Repent Jim Seymour!" said the Ticktockman. "Get Stuffed!" Jim Seymour
Post by Jim Seymour
Post by Bafla
don't let them catch it.
high level mind flayer psions are an endangered species.
while their fighting his thralls, let it plane shift away into safety.
Don't worry. It's all a "simulation" engineered by the gods. No actual
Mind Flayers will be harmed in the production of this encounter.
Wouldn't want the ASPCMF to come down on me...
They're not bad, it's People for the Ethical Treatment of Abberations who
really get annoying.
--
Billy Yank

"God loves you. Unfortunately, the alien overlords who put you on this
planet are using you to test cosmetics."
-Dogbert

Billy Yank's Baldur's Gate Photo Portraits
http://members.bellatlantic.net/~vze2xvw6/
Elfbard
2005-12-23 04:06:39 UTC
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Post by Billy Yank
Post by Jim Seymour
Don't worry. It's all a "simulation" engineered by the gods. No actual
Mind Flayers will be harmed in the production of this encounter.
Wouldn't want the ASPCMF to come down on me...
They're not bad, it's People for the Ethical Treatment of Abberations who
really get annoying.
Luckily the Royal Society for the Prevention of Cruelty to Goblinoids is a
lot of fun to laugh at! :D
Jim Seymour
2005-12-23 17:37:57 UTC
Permalink
Post by Jim Seymour
I'm running out of time to populate an encounter for a Friday game and
need combat stats for a Mind Flayer Psion with a challenge rating around
16 (for 3.5 D&D).
Following up to my own post, I found the following very useful web site:
http://www.enworld.org/Inzeladun/inzeladun/legends/illithids.htm
--
Jim Seymour
Justin Bacon
2005-12-23 20:01:37 UTC
Permalink
Post by Jim Seymour
I'm running out of time to populate an encounter for a Friday game and
need combat stats for a Mind Flayer Psion with a challenge rating around
16 (for 3.5 D&D).
Normally, I'd use PCGen to spit one of these out in a hurry, but Mind
Flayer is not included as one of the races.
In the absense of full stats, other tips or suggestions are welcome.
You're in luck, I just statted this guy up for my own game last week.
He's in the format I use for my campaign notes, so the stat block is a
little non-standard. I think the only house rule that will require an
adjustment is that I allow the Dodge feat to apply a flat +1 bonus to
AC, so you'll want to subtract one from his AC and use the Dodge feat
normally if that's the way you handle it in your campaign.

THE ACOLYTE OF THE OVERMIND (8th Level Psion Kineticist): CR 16; Medium
Aberration (Psionic); HD 8d8+24 and 8d4+24; hp 108; Init +3; Spd 30
ft.; AC 21 (+3 Dex, +3 natural, +3 ring of protection, +2 Dodge), touch
18, flat-footed 16; Base Attack +10, Grapple +11; Atk +13 melee (1d4+1,
tentacle); Full Atk 4 tentacles; Space/Reach 5 ft./5 ft.; SA mind
blast, psionics, improved grab, extract; SQ spell resistance 25, power
resistance 25, telepathy 100 ft.; SV Fort +7, Ref +7, Will +15; Str 12,
Dex 17, Con 17, Int 25, Wis 17, Cha 17.
Skills: Autohypnosis +12, Bluff +19, Concentration +31, Disguise +7
(+5 acting), Hide +19, Knowledge (psionics) +24, Listen +20, Move
Silently +19, Sense Motive +15, Spot +22
Feats: Chain Power, Chaotic Mind, Combat Manifestation, Delay Power,
Empower Power, Enlarge Power, Opportunity Power
Boost Feats: Dodge, Expanded Knowledge, Psionic Dodge, Weapon Finesse
Possessions: Amulet of catapsi, ring of protection +3, eyes of
expanded vision, mask of the skull, third eye of concentrate, 4
cognizance crystals (17 power points each)
MIND BLAST: 60 ft. cone, DC 17 Will save, stunned for 3d4 rounds
IMPROVED GRAB: Initiate grapple as free action after tentacle hit, no
AoO. Attach additional tentacles with a single grapple check. +2
circumstance bonus to grapple checks for each additional tentacle.
EXTRACT: 4 tentacles attached, successful grapple check, instantly
extracts the character's brain (instantly killing them)

MASK OF THE SKULL: Fly off, make a touch attack (+16), Fort save (DC
20) or die, otherwise take 3d6+13 points of damage
EYES OF EXPANDED VISION: Flanking penalties reduced to -1, -2 save vs.
gaze attacks

CHAIN POWER: Expend psionic focus, any energy attack affecting a
single target arcs to up to 17 additional targets within 30 feet of the
primary target (+6 power points)
CHAOTIC MIND: Other characters don't gain insight bonuses against
the Acolyte
DELAY POWER: Delay power for up to five rounds; activate on standard
action or character entering an area
EMPOWER: Expend psionic focus, all numeric effects x1.5, +2 power
points
EXPAND: Expend psionic focus, double area effects
MAXIMIZE: Expend psionic focus, all random numeric effects maximized,
+6 power points
OPPORTUNITY POWER: When making AoO, use a touch-range power as a free
action

POWER LIST (17th level manifester, power points 313, save DC 17 + power
level)
1st - conceal thoughts, control object, detect psionics, force
screen, inertial armor
2nd - concealing amorpha, control air, detect hostile intent, ego
whip
3rd - body adjustment, energy cone, energy retort, mental barrier
4th - control body, energy ball, energy adaptation, inertial
barrier
5th - energy current, fiery discorporation, psychic crush, true
seeing (psionic)
6th - fuse flesh, null psionics field, temporal acceleration
7th - energy conversion, reddopsi, ultrablast
8th - telekinetic sphere (psionic), teleport (psionic greater), true
metabolism
9th - apopsi, tornado blast
Jim Seymour
2005-12-23 22:08:43 UTC
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Post by Justin Bacon
You're in luck, I just statted this guy up for my own game last week.
[...]
Thanks! However, this brings up a question...

I've seen it done both ways now. The Expanded Psionics Handbook says
that Mind Flayers manifest their powers as a 9th level Psion. Does this
mean that if they have 8 levels in Psion, they are effectively a 17th
level Psion? Or do they have one pool of powers as a Mind Flayer and
another pool of powers as a Psion?

The book clearly says that their Mind Blast does not cost them power
points, which seems to reinforce the latter theory. However, the
example lists powers as if the base creature was, in fact, a 9th level
Psion...
--
Jim Seymour
Justin Alexander
2005-12-27 08:47:57 UTC
Permalink
Post by Jim Seymour
Post by Justin Bacon
You're in luck, I just statted this guy up for my own game last week.
[...]
Thanks! However, this brings up a question...
I've seen it done both ways now. The Expanded Psionics Handbook says
that Mind Flayers manifest their powers as a 9th level Psion. Does this
mean that if they have 8 levels in Psion, they are effectively a 17th
level Psion? Or do they have one pool of powers as a Mind Flayer and
another pool of powers as a Psion?
The book clearly says that their Mind Blast does not cost them power
points, which seems to reinforce the latter theory. However, the
example lists powers as if the base creature was, in fact, a 9th level
Psion...
The former is correct. Check pg. 183-184 of the Expanded Psionics
Handbook. Particularly: "When such a creature takes levels in that same
class, it can stack its innate psionic powers and its class power
progression together." It then follows by mentioning the example of
mind flayers specifically (with a 5th level mind flayer psion
manifesting powers like a 14th level psion).

When taking levels in a class other than the one they emulate (a mind
flayer taking psychic warrior levels for example), the power pools are
combined into a single reserve but powers are handled separately for
the race and the class -- just as they would be with a normal
multiclass character.
--
Justin Alexander
http://www.thealexandrian.net
Some Guy
2006-01-03 05:50:11 UTC
Permalink
Post by Jim Seymour
Post by Justin Bacon
You're in luck, I just statted this guy up for my own game last week.
[...]
Thanks! However, this brings up a question...
I've seen it done both ways now. The Expanded Psionics Handbook says
that Mind Flayers manifest their powers as a 9th level Psion. Does this
mean that if they have 8 levels in Psion, they are effectively a 17th
level Psion? Or do they have one pool of powers as a Mind Flayer and
another pool of powers as a Psion?
The book clearly says that their Mind Blast does not cost them power
points, which seems to reinforce the latter theory. However, the
example lists powers as if the base creature was, in fact, a 9th level
Psion...
The text says pretty clearly that class levels stack with the illithid's
"natural" psion levels. Mind blast, being a separate ability, is
unaffected by this.

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