Justisaur
2004-04-22 00:39:35 UTC
So I'm thinking on my next campain setting some more... More ideas than I
know what to do with, obvioulsy all of them aren't going to take... Gamma
world, a primal D&D world, d20 modern w/ magic & psionics, a ECL 20 play
the monsters game, etc. etc.
Then I'm thinking. What do my players really want? A. Likes cyberpunk and
the ability to play cyborgs or synthetics, B. likes Traveler, high magic &
psionics, & the weird/wacky shit C. likes Rangers & psionics. D. likes the
really weird/wacky shit. I like Post-Apocolypse, political, military &
mind control/summoning (either psionics or enchanters/summoners).
So I start thinking, I could try to find some traveler d20 stuff, take the
cyberpunk d20 stuff & mix in psionics. But that will leave out the wacky
stuff. So I think, what's whacky? And it dawns on me! Spelljammer! that
will satisfy both the wacky and the traveler esque at the same time.
I start looking into spelljammer for 3e, and realize it's sort of split at
some time. There don't appear to be any spelljammer d20 books, but there's
some conversions. Then there's dragonstar. I dont' really know much about
dragonstar, but it sounds like it's got more tech in it, which would
probably satisfy player A.
Anyone out there that's played dragonstar? Is it still reasonably wacky?
Any good, good balance or is there a lot of broken crap? Would it be
easier to add tech to Spelljammer or Wacky to dragonstar?
know what to do with, obvioulsy all of them aren't going to take... Gamma
world, a primal D&D world, d20 modern w/ magic & psionics, a ECL 20 play
the monsters game, etc. etc.
Then I'm thinking. What do my players really want? A. Likes cyberpunk and
the ability to play cyborgs or synthetics, B. likes Traveler, high magic &
psionics, & the weird/wacky shit C. likes Rangers & psionics. D. likes the
really weird/wacky shit. I like Post-Apocolypse, political, military &
mind control/summoning (either psionics or enchanters/summoners).
So I start thinking, I could try to find some traveler d20 stuff, take the
cyberpunk d20 stuff & mix in psionics. But that will leave out the wacky
stuff. So I think, what's whacky? And it dawns on me! Spelljammer! that
will satisfy both the wacky and the traveler esque at the same time.
I start looking into spelljammer for 3e, and realize it's sort of split at
some time. There don't appear to be any spelljammer d20 books, but there's
some conversions. Then there's dragonstar. I dont' really know much about
dragonstar, but it sounds like it's got more tech in it, which would
probably satisfy player A.
Anyone out there that's played dragonstar? Is it still reasonably wacky?
Any good, good balance or is there a lot of broken crap? Would it be
easier to add tech to Spelljammer or Wacky to dragonstar?
--
Justisaur
http://justisaur.tripod.com/well.htm for my encounter generator, xp
calculator & other files.
Justisaur
http://justisaur.tripod.com/well.htm for my encounter generator, xp
calculator & other files.