Post by ***@gmail.comPost by Peter CasurellaI'm looking for some "new" ideas for illusions. Specifically for
Phantasmal Force. I'm tired of the collasping walls and fireballs. Does
anyone have some unique or strange ideas for this spell?
Thanks!
Kevin
The target believes that a thick leather bag has been suddenly pulled over their
head. The bag has a wire drawstring that is pulled tight around their neck like
a garotte, and is cutting into them.
The upshot is that the target is blinded AND takes the 1d6 damage every turn.
I'm glad this thread got a bump . I want to write up a dungeon to show how
really deadly illusionists can be. A friend of mine was working with me on an
illusionist's version of "Guards and Wards." I think it makes sense, since that
spell has a lot of illusionist spells as parts of it. One idea I had for Phantasmal
Forces is to create an image of a ghost. The part that has me stuck is that the
illusionist would have to have seen an actual ghost to create the image.
A lot of this depends on edition, and a lot on DM interpretation, which makes
illusions hard to deal with both as a DM and a player. A lot of TSR dungeons have
illusions that break TSRs own rules. As a consequence players may feel they're
unfair.
Even 5e it's not clear what you can and can't do with the minor illusion cantrip.
Illusions have never been clear and I think most DMs prefer to avoid them
for that reason.
I used to love them when I was young, but the way they've never been pinned
down irritates me now.
I think the more specific illusions from 1e work fine, shadow monsters, shadow
magic, invisibility, mirror image, blur, ventriloquism, magic mouth, darkness,
phantasmal killer, change self, maze. but the more free-form ones don't. I'd rather invent
specific instances and make them spells, something like illusionary wall,
illusionary pit, etc. The monsters and magic already have spells, but could use
lower level versions. Perhaps allow a more freeform illusion that can't actually
affect anything, just perhaps illustrate or scare - or make it part of the fear spell.