x***@yahoo.com
2006-07-07 05:39:42 UTC
I am looking to try to remake D&D's Craft skill list to look more like
D20 Modern's Craft skill set: a finite list which encompass nearly
everything medieval that's worth Crafting or taking ranks for.
This is what I have so far; I cannot think of anything else that is
worth adding that won't fit into one of the following divisions, but
perhaps someone else can think of something? Or do any of these
divisions wrongly group unrelated things together and need to be split
up?
Agriculture: growing and tilling fruits, vegetables, grains, etc.
Alchemy: chemicals & special (non-medicinal) substances
Architecture: safe and efficient construction of buildings monuments,
roads, aqueducts, as well as creative expression through architecture
Blacksmithing: metal armor, metal shields, metal weapons, metal pots,
fences, portcullises, other metal items
Brewing: preparing and preserving alcohols, liquors, wines, mead, etc.
Carpentry: furniture, bows & arrows carts, wheels, wooden weapons &
shields, other wooden items, and paper
Ceramics: mixing, shaping, firing, and decorating clay and ceramic
bowls, cups, dishes, etc.
Cooking: preparing and preserving food; collecting, identifying and
mixing spices.
Engineering: building things like water wheels, windmills, traps,
gadgets, and clocks
Herbalism: organic medicines, poisons, tobacco, drugs, etc.
Leatherworking: fashioning leather & hide clothing, armor, boots,
saddles, blankets, coats, parchment
Painting: using oils, watercolors, pencils charcoal, wax, etc.; visual
arts & cartography
Weaving: mending, sewing, and weaving clothing, tapestries, rugs, etc.
out of threads of cotton, silk, and so on; also covers making baskets,
bowls, clothing (hats), rugs, carpeting, etc. out of grasses, wicker,
palms, etc.
Stoneworking: creative sculpture and stonemasonry
Writing: technical writing, creative writing, chronicling
D20 Modern's Craft skill set: a finite list which encompass nearly
everything medieval that's worth Crafting or taking ranks for.
This is what I have so far; I cannot think of anything else that is
worth adding that won't fit into one of the following divisions, but
perhaps someone else can think of something? Or do any of these
divisions wrongly group unrelated things together and need to be split
up?
Agriculture: growing and tilling fruits, vegetables, grains, etc.
Alchemy: chemicals & special (non-medicinal) substances
Architecture: safe and efficient construction of buildings monuments,
roads, aqueducts, as well as creative expression through architecture
Blacksmithing: metal armor, metal shields, metal weapons, metal pots,
fences, portcullises, other metal items
Brewing: preparing and preserving alcohols, liquors, wines, mead, etc.
Carpentry: furniture, bows & arrows carts, wheels, wooden weapons &
shields, other wooden items, and paper
Ceramics: mixing, shaping, firing, and decorating clay and ceramic
bowls, cups, dishes, etc.
Cooking: preparing and preserving food; collecting, identifying and
mixing spices.
Engineering: building things like water wheels, windmills, traps,
gadgets, and clocks
Herbalism: organic medicines, poisons, tobacco, drugs, etc.
Leatherworking: fashioning leather & hide clothing, armor, boots,
saddles, blankets, coats, parchment
Painting: using oils, watercolors, pencils charcoal, wax, etc.; visual
arts & cartography
Weaving: mending, sewing, and weaving clothing, tapestries, rugs, etc.
out of threads of cotton, silk, and so on; also covers making baskets,
bowls, clothing (hats), rugs, carpeting, etc. out of grasses, wicker,
palms, etc.
Stoneworking: creative sculpture and stonemasonry
Writing: technical writing, creative writing, chronicling