Kyonshi
2024-04-02 08:58:10 UTC
I recently was rethinking the use of NPC classes in my (mostly
OSR-style) games. Previously I had dismissed them as unsuccessful
attempts at making overpowered PC classes. But reading them "as written"
they make much more sense as human boss monsters in a lot of cases.
I specifically mean stuff like e.g. Lew Pulsipher's Necromancer class,
which is a terrible class for players (it demands human sacrifices of
increasing specificity to advance), but does actually make more sense
when used as a maybe recurring human antagonist who keeps getting
stronger as over the course of a PCs career.
I also looked at the Witch class from Dragon magazine but find that one
oddly lacking.
What are your preferred NPC classes, if any?
OSR-style) games. Previously I had dismissed them as unsuccessful
attempts at making overpowered PC classes. But reading them "as written"
they make much more sense as human boss monsters in a lot of cases.
I specifically mean stuff like e.g. Lew Pulsipher's Necromancer class,
which is a terrible class for players (it demands human sacrifices of
increasing specificity to advance), but does actually make more sense
when used as a maybe recurring human antagonist who keeps getting
stronger as over the course of a PCs career.
I also looked at the Witch class from Dragon magazine but find that one
oddly lacking.
What are your preferred NPC classes, if any?