Post by s***@hotmail.comIn invite you to let your imaginations run wild. They don't have to be
practical weapons; that's why they'd be so unique. Just throw out
anything at all.
Mad Escher's Ladder - damn, how many legs does this thing have? Wait,
there's only two, but ... they keep shifting. You sure this thing is
safe? Well, OK, ... damn, this thing is hard to climb. The rungs look
like spaces, the spaces look like rungs, ... OK, I'm there. Wait, what
are you doing on the wall? Your on the GROUND? What do you mean I'm on
the wall?
Mad Escher's Ladder may be the most dangerous item in his inventory. It
works mostly like a normal ladder, if the ladder was made by a drunken
gnome with a demented pixie apprentice. DC 10 to climb. The ladder
shifts the climbers frame of reference with respect to reality; this is
its most useful and most dangerous feature. The clever will find ways
to use the change to great advantage; but pity the poor fool who fails
to recognize his new referential paradigm, because if you walk off your
new "floor", you are likely to fall off your world. If you are lucky,
you might fall into the 2nd edition and get picked up by a Spelljammer.
Mad Escher's Horses - Escher, the Mad maintains a stable attached to
his shop. He breeds first rate war horses, riding horses, and pack
ponies. He also maintains a few pack donkeys and breeds a few pack
mules. These are fine, robust creatures, but he sells very few. Most
buyers are put off when they glimpse the legs, and realize that it is
not entirely clear how many there are. At any give moment, there appear
to be four, but which four? These behave entirely as a normal animal
except for the legs being weird looking, and they are +2 more
surefooted than a comparable animal.
Mad Escher's Tepee - Escher, the Mad has one unique tent that is
vaguely conical, but it is not a true cone shape, not on the inside. It
is an odd structure that recedes to infinity on the inside, but within
a finite conical exterior. Unlike a normal Tepee, it has no vent. Smoke
rising inside drifts up into the recess, and never comes out the top.
(The volume in the recess is finite, but the recess recedes forever. So
far, it has not filled with smoke.)
The outside looks like an oversize wizard's hat; indigo velour with
gold cord trimmed yellow stars. The observant will note a faint pale
white speckled representation of the Milky Way (or local equivalent)
and various nebulae represented as more violet portion of the fabric.
The very observant, watching over several hours, may notice that the
stars are moving and match the sky overhead, and constellations move to
match the seasons. The local sun is represented by a yellow and gold
point on the Tepee, and the local world by a yellow and gold trim at
the base of the Tepee.
The inside looks just like the night sky. Even in the daytime; it is
the surrounding sky as if the sun was not obscuring them. The sun is
represented as if at a great distance. The local world is not
explicitly represented.
Any nearby objects and events in the heavens; moons, comets, asteroids,
portents, Spelljamming ships, dragons, and so forth; will be
represented both inside and out. Prominent objects will be obvious,
minor ones will be obscure.
Any character that takes a fancy to the Tepee must make one DC 15 will
save to actually use it; on failure, the character gets spooked and
forever refuses to reenter the Tepee. Mad Escher has come to understand
that his Tepee is not for just anyone, and he will accept return of the
Tepee for full refund if it is returned within a few days. So far, he
has sold the Tepee five times.
Mad Escher's Cages - Mad Escher sells a range of extremely well built
but disfunctional cages. The doors swing smoothly on well oiled hinges
and the locks are superb. So far, no creature has managed to break nor
bend the bars of one of Escher's cages. Perhaps it is because they did
not need to. Exactly where the bars connect to the floor, well, the
side that might be a floor, well, the one in the middle, ... , anyway,
it is not certain where the inside and outside are, but it is certain
that the inside at any moment will be outside eventually. The only
other thing certain is that what is on one side of the door is excluded
from what is on the other side of the door, at any moment.
Mad Escher's Mirrors - you don't want to know. No, don't look. You just
had to, huh? Well, how do you like the back of your head? Here, twist
it a bit, that way. That's the inside of your face. Now what did you
do? That's what you will look like in ten years. It looks like you've
been dead for a few years. Bummer. That? hmm. Oh, that's the inside of
your mother's womb. There's the umbilical cord. That? That's what you'd
look like if you were a girl. Here, hold it like this. That's if you
were an orc. Orc boy, orc boy!
You want to see a bigger mirror? I don't see any; they seem to be all
one size. Let's ask ... They UNFOLD? OK, I see, twist the frame just
so, Ah, it's twice as big .. ah, and again, ... and again. How big can
you make this go? What do you mean, "How big do you need?" - the
mirror, frame, actually, will unfold pretty much as big as you want it
to. It is not clear what is happening when you unfold or refold; the
frame always appears to be solid wood. The frame can easily be unfolded
to the cross section of a corridor. Much larger, and it is not self
supporting, it will act like four wooden edges that are hinged together
rather than rigidly attached. If supported, it could cover a much
larger area.
It can also be folded smaller, down to a two inch square with a dot of
mirror in the center, and then on final time into a one inch wooden
cube.
The mirror portion appears to be glass, but if poked, feels like
quicksilver (mercury). It deforms if poked, but the deforation is on
the mirror side only. (You finger can be poked into the mirror and will
not come out the back.) The back is a silver metal and is quite hard,
it does not deform. The mirror and back are only an eighth of an inch
thick altogether. The wooden frame is a quarter inch thick.
No matter what size the mirror is unfolded to and used at, it will
display an assortment of bizarre images. A clever character could use
the mirror for scrying on his own past and future, but should have to
make sanity checks. A WAG at these: DC 15 to find something useful, but
random, DC 25 to find something specifically useful; bump with luck,
Int, Wis, scrying, or spot. On any use, successful or not, roll will
save DC 10, failure loose one Wis and one Int for one day. Yes, they
stack. Randomly staring into the mirror does not incur a check, just
intensive use; you will come across disturbing images.
Mad Escher's Portable Library - the ultimate in portable libraries,
sort of ... Escher, the Mad, is quite well read, and has kept a copy of
every book, document, map, letter, receipt, laundery ticket, and
scribbled calculation on an napkin that he has ever read. When the
collection got unwieldly, Escher copied his copies into one book. He
keeps adding to it.
Escher, the Mad, is a generous soul who is eager to share the wealth of
his knowledge. He devised a means to spawn copies of his book, not
unlike breeding them. He can sell up to five at a time, and always
retains his original. The next day, he will have five more to sell.
Any book a character wants to read is likely to be included in Escher's
book. There is a slight chance that the character can find it. He can
keep trying. He may eventually come across it.
Escher is always adding to his book. Anything he adds is in all copies
of the book. Because they aren't really copies, they are in a sense all
the same book. Anyone can write on one of the randomly appearing blank
pages and all copies will have the page.
If a spawned book is "destroyed", for example, an attempt is made to
burn it, it does not take normal damage; rather it fades out of
existence. No other spawned copies are affected. If Mad Escher's
original is ever destroyed, it is destroyed naturally, and all spawned
copies fade away.
Mad Escher's Spellbooks - Mad Escher also sells blank spellbooks for
wizards. His spellbooks hold as many spells as you want to put into
one. The capacity is literally infinite. Opening one of Escher's
spellbooks will take you to the beginning of a random spell that you
have previously recorded, or to a fresh blank page. Good luck finding
the spell you want to memorize tonight.
MadKaugh