Shane
2004-01-15 14:06:54 UTC
Okay, a PC has some downtime and decides he wants to do what NPC casters
presumably do - make a living off his magic. Enter the first stumbling
block: I found the bit about how much a NPC can make per spell cast, but
does it say anywhere how much the caster is likely to make per day or
week (or any other timeframe for that matter)?
The mundane rules for making a living use Craft and Profession, each of
which offers a gross income of half your check result in gold pieces per
week (by the way, are there any rules which modify this based on
location, availability of work, or other factors?).
If a 1st level wizard can sell just one 1st level spell each week, then
based on the 10 x spell level x caster level rule he matches the average
weekly gross of a typical Commoner/1 crafter or professional. On the
other hand, casting Gate once a week earns a lot more!
Now I might rule "you spend a week working for the local mage guild, and
a couple of merchants pay for some Mending spells, and the city council
has you Teleport a courier to Ethsomalon. After the guild takes its cut,
you make, um, 250 gold."
But if there's, say, six months of downtime, I'd rather not work out
each individual day/week/whatever of what happens, and I'd like to be
consistent should furhter downtimes occur in the future. Also, it should
be a nice way to earn some extra cash, but not so much that the PCs
start taking extended "working holidays" compared to the rewards of
Adventuring.
So a simple game mechanic would be nice. It'd also be good if we could
apply this mechanic to any PC, not just casters. So while Joe Mage takes
six months off to work for the mage guild, Jane Fighter could be serving
in the Royal Army as a King's Colonel, making just as much money... (or
a bit more or less depending on the dice, levels, situation, whatever).
Note that I'm not interested in gritty economic realism. Just a game
mechanic that covers "PCs want to make some money during downtime."
Opinions? Books that already cover this idea? A suitcase full of money?
Shane. :)
presumably do - make a living off his magic. Enter the first stumbling
block: I found the bit about how much a NPC can make per spell cast, but
does it say anywhere how much the caster is likely to make per day or
week (or any other timeframe for that matter)?
The mundane rules for making a living use Craft and Profession, each of
which offers a gross income of half your check result in gold pieces per
week (by the way, are there any rules which modify this based on
location, availability of work, or other factors?).
If a 1st level wizard can sell just one 1st level spell each week, then
based on the 10 x spell level x caster level rule he matches the average
weekly gross of a typical Commoner/1 crafter or professional. On the
other hand, casting Gate once a week earns a lot more!
Now I might rule "you spend a week working for the local mage guild, and
a couple of merchants pay for some Mending spells, and the city council
has you Teleport a courier to Ethsomalon. After the guild takes its cut,
you make, um, 250 gold."
But if there's, say, six months of downtime, I'd rather not work out
each individual day/week/whatever of what happens, and I'd like to be
consistent should furhter downtimes occur in the future. Also, it should
be a nice way to earn some extra cash, but not so much that the PCs
start taking extended "working holidays" compared to the rewards of
Adventuring.
So a simple game mechanic would be nice. It'd also be good if we could
apply this mechanic to any PC, not just casters. So while Joe Mage takes
six months off to work for the mage guild, Jane Fighter could be serving
in the Royal Army as a King's Colonel, making just as much money... (or
a bit more or less depending on the dice, levels, situation, whatever).
Note that I'm not interested in gritty economic realism. Just a game
mechanic that covers "PCs want to make some money during downtime."
Opinions? Books that already cover this idea? A suitcase full of money?
Shane. :)