Kyonshi
2024-09-16 07:41:02 UTC
Source:
https://www.thegamer.com/dungeons-dragons-2024-rules-dnd-2026-book-phb/
Dungeons & Dragons' 2024 Rules Won't Get Going Until 2026
By
Stacey Henley
There are, broadly speaking, two different types of Dungeons & Dragons
players. Within these two types there are thousands of subdivisions, but
mainly, there are people who just play the game, and people who follow
the game on Reddit. The first, casual group, way outnumbers the second,
and likely has more fun. The second (and you can swap out Reddit for a
few other social media/forum sites), tends to take it far more
seriously, and I'm never even that sure how much some of them like the
game at all.
This is not to pour scorn on the hardcore communities. They are the
lifeblood of Dungeons & Dragons - Wizards of the Coast just spent over a
year playtesting every single class and dozens of tweaks, additions, and
alterations to how they play, and let me tell you, it wasn't Mary with
the D20 pencil case who loves her goblin pirate Jimminy and asks 'how do
I see my spell save number again?' who painstakingly tested every inch
of it. It wasn't Billy with his XP shirt who turns up every three weeks
and goes with the flow who applied pressure on WotC to reverse the
bizarre decision to delete 2014 content from its website.
Dungeons & Dragons' New Rules Matter As Much As You Want Them To
The committed D&Ders who know every inch of the game and sometimes seem
resentful of that fact are crucial to keeping the game alive, to oiling
its gears with player feedback, and to providing millions of free
adventures and resources to newbies. But it's odd having a foot in both
camps. I need to keep up with each news story, and how the fans react to
it, and as a DM who writes their own adventures with a substantial
amount of homebrew (or homebrew stolen from others), I'm in these
communities for business and pleasure. But I still think of myself as a
casual compared to the veterans, and so goes my reaction to the new
Player's Handbook.
A whistle-stop tour of how we arrived at the new rules. Dungeons &
Dragons is as popular as it has ever been, and that is through the Fifth
Edition of the rules (known as 5e) which launched in 2014. Wizards of
the Coast wanted to modernise the games with a rule reset, which should
have been 6e. However, this reset would have included more online
integration, so it would have been called OneD&D, with the idea that the
rules could always evolve.
Given that a lot of people still use pen and paper in this age of iPads
and apps, people didn't much care for OneD&D, so it was changed into
what we have now, which is 'the 2024 update to the 2014 Player's
Handbook', which is a bit of a mouthful. The reason for this is while
it's not an overhaul like 6e would have been, this is a substantial
refresh, and should be called 5.5e. However, back when 3e was given a
refresh into 3.5e, this was also highly unpopular, so the .5 numbering
has been scrapped, even though a) this is 5.5e and b) 3.5e is now a
highly popular format, more than both 3e and 4e.
All this means the fanfare around the new PHB has been muted. Wizards
wants people to buy it and use it, so much so that it initially removed
2014 rules from its digital archive, so it must be held up as a
significant improvement. On the other hand, it is now keen not to draw
too much attention to its 5.5e-in-all-but-name ruleset. It feels as
though casuals, who would benefit from some of the tweaks in the 2024
edition, which makes classes easier to understand, sands off some evil
edges, and makes the more complex rules a little more digestible, aren't
even aware this is happening. Wizards is advertising this as a new book,
something with fresh artwork and pages that aren't dog-eared, rather
than emphasising that the actual rules inside have some notable changes.
The hardcore players, who have been aware this has been coming for years
and (despite not really liking it as an entity, by and large) have
participated in its design through various Unearthed Arcana playtests,
know all too well that these rules are different. Mostly, they seem
content to keep going with whatever adventures they have now and leaving
the new rules to one side. Some will never pick them up, and others
probably won't be talked round until some official adventures emerge
with the new rules attached. But that won't be for a while, as you can
see below.
All of the announced upcoming D&D books are continuations of the PHB
2024 rollout:
* Worlds & Realms, an illustrated book of new art work and some short
stories (October 29)
* Dungeon Master's Guide, updated with 2024 rules (November 12)
* Monster Manual, with stat blocks tweaked for 2024 rules (Feb 18)
* Dragon Anthology, ten one shots for 2024 rules (Summer 2025)
* D&D Starter Set, a basic beginner adventure for 2024 rules (Fall 2025)
Being in both worlds, I am fittingly on the fence here. I don't have
much against the new rules, either in terms of precise quibbles with
their wording or their existence in general. But I also don't feel
excited enough by them to abandon what I'm working on at the moment to
incorporate it. Aside from taking a little bit of inspiration from the
art (I still dig the orc cowboys) and maybe changing one or two rulings
here or there based on 2024's ideas, I'm happy to wait. It seems like
everyone is. What does that mean for the next year of D&D?
https://www.thegamer.com/dungeons-dragons-2024-rules-dnd-2026-book-phb/
Dungeons & Dragons' 2024 Rules Won't Get Going Until 2026
By
Stacey Henley
There are, broadly speaking, two different types of Dungeons & Dragons
players. Within these two types there are thousands of subdivisions, but
mainly, there are people who just play the game, and people who follow
the game on Reddit. The first, casual group, way outnumbers the second,
and likely has more fun. The second (and you can swap out Reddit for a
few other social media/forum sites), tends to take it far more
seriously, and I'm never even that sure how much some of them like the
game at all.
This is not to pour scorn on the hardcore communities. They are the
lifeblood of Dungeons & Dragons - Wizards of the Coast just spent over a
year playtesting every single class and dozens of tweaks, additions, and
alterations to how they play, and let me tell you, it wasn't Mary with
the D20 pencil case who loves her goblin pirate Jimminy and asks 'how do
I see my spell save number again?' who painstakingly tested every inch
of it. It wasn't Billy with his XP shirt who turns up every three weeks
and goes with the flow who applied pressure on WotC to reverse the
bizarre decision to delete 2014 content from its website.
Dungeons & Dragons' New Rules Matter As Much As You Want Them To
The committed D&Ders who know every inch of the game and sometimes seem
resentful of that fact are crucial to keeping the game alive, to oiling
its gears with player feedback, and to providing millions of free
adventures and resources to newbies. But it's odd having a foot in both
camps. I need to keep up with each news story, and how the fans react to
it, and as a DM who writes their own adventures with a substantial
amount of homebrew (or homebrew stolen from others), I'm in these
communities for business and pleasure. But I still think of myself as a
casual compared to the veterans, and so goes my reaction to the new
Player's Handbook.
A whistle-stop tour of how we arrived at the new rules. Dungeons &
Dragons is as popular as it has ever been, and that is through the Fifth
Edition of the rules (known as 5e) which launched in 2014. Wizards of
the Coast wanted to modernise the games with a rule reset, which should
have been 6e. However, this reset would have included more online
integration, so it would have been called OneD&D, with the idea that the
rules could always evolve.
Given that a lot of people still use pen and paper in this age of iPads
and apps, people didn't much care for OneD&D, so it was changed into
what we have now, which is 'the 2024 update to the 2014 Player's
Handbook', which is a bit of a mouthful. The reason for this is while
it's not an overhaul like 6e would have been, this is a substantial
refresh, and should be called 5.5e. However, back when 3e was given a
refresh into 3.5e, this was also highly unpopular, so the .5 numbering
has been scrapped, even though a) this is 5.5e and b) 3.5e is now a
highly popular format, more than both 3e and 4e.
All this means the fanfare around the new PHB has been muted. Wizards
wants people to buy it and use it, so much so that it initially removed
2014 rules from its digital archive, so it must be held up as a
significant improvement. On the other hand, it is now keen not to draw
too much attention to its 5.5e-in-all-but-name ruleset. It feels as
though casuals, who would benefit from some of the tweaks in the 2024
edition, which makes classes easier to understand, sands off some evil
edges, and makes the more complex rules a little more digestible, aren't
even aware this is happening. Wizards is advertising this as a new book,
something with fresh artwork and pages that aren't dog-eared, rather
than emphasising that the actual rules inside have some notable changes.
The hardcore players, who have been aware this has been coming for years
and (despite not really liking it as an entity, by and large) have
participated in its design through various Unearthed Arcana playtests,
know all too well that these rules are different. Mostly, they seem
content to keep going with whatever adventures they have now and leaving
the new rules to one side. Some will never pick them up, and others
probably won't be talked round until some official adventures emerge
with the new rules attached. But that won't be for a while, as you can
see below.
All of the announced upcoming D&D books are continuations of the PHB
2024 rollout:
* Worlds & Realms, an illustrated book of new art work and some short
stories (October 29)
* Dungeon Master's Guide, updated with 2024 rules (November 12)
* Monster Manual, with stat blocks tweaked for 2024 rules (Feb 18)
* Dragon Anthology, ten one shots for 2024 rules (Summer 2025)
* D&D Starter Set, a basic beginner adventure for 2024 rules (Fall 2025)
Being in both worlds, I am fittingly on the fence here. I don't have
much against the new rules, either in terms of precise quibbles with
their wording or their existence in general. But I also don't feel
excited enough by them to abandon what I'm working on at the moment to
incorporate it. Aside from taking a little bit of inspiration from the
art (I still dig the orc cowboys) and maybe changing one or two rulings
here or there based on 2024's ideas, I'm happy to wait. It seems like
everyone is. What does that mean for the next year of D&D?