Discussion:
NPC Statblock Compendium - 64 New Statblocks for all 82 Published 5th Edition Subclasses
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Ubiquitous
2020-05-25 08:34:10 UTC
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I found this most helpfull with my module conversion to 5e.

Books Referenced

This document makes reference to the following books published by Wizards of
the Coast.

Player's Handbook
Monster Manual
Dungeon Master's Guide
Sword Coast Adventurer's Guide
Volo's Guide to Monsters
Xanathar's Guide to Everything

The Monster Manual and Volo's Guide to Monsters are of particular importance.

In addition, some spellcasters in this document draw on spells found in
Chapter 2 of the Elemental Evil Player's Companion, which can be found online
here.

Usage Recommendations

Some general guidelines for incorporating new NPCs (and anything else,
really) in your adventures:

The biggest numbers don't make the greatest stories.
There are lies, damned lies, and statistics.
Those who fight alone, die alone.


Credits
Developed and Written by
gq69 (/u/gaylordqueen69)

https://www.gmbinder.com/share/-L7WtgGX2N9hBqsn1-7V

--
Every American should want President Trump and his administration to handle
the coronavirus epidemic effectively and successfully. Those who seem eager
to see the president fail and to call every administration misstep a fiasco
risk letting their partisanship blind them to the demands not only of civic
responsibility but of basic decency.
Spalls Hurgenson
2020-05-26 14:32:36 UTC
Permalink
Post by Ubiquitous
Some general guidelines for incorporating new NPCs (and anything else,
The biggest numbers don't make the greatest stories.
There are lies, damned lies, and statistics.
Those who fight alone, die alone.
And, most importantly, if you stat it, the players will kill it.

I rarely bother to stat NPCs. The D&D leveling system doesn't really
play well with non-adventurer types; you either have to break the
rules ("yes, this completely ordinary 0-level NPC has the same skills
that a PC would need to reach level 15 to achieve") or just accept
that half the city is going to be 10th level. The latter seems silly
to me, so I just don't even try to justify it. If it comes to combat
(or any sort of conflict) I usually make up the stats as I go. Since
my players have long gotten out of the murder-hobo habit (largely
because it usually doesn't work out that well for them), its rarely
necessary. They keep their killing for critters that deserve it ;-)
Ubiquitous
2020-07-10 20:17:40 UTC
Permalink
Post by Spalls Hurgenson
Post by Ubiquitous
Some general guidelines for incorporating new NPCs (and anything else,
The biggest numbers don't make the greatest stories.
There are lies, damned lies, and statistics.
Those who fight alone, die alone.
And, most importantly, if you stat it, the players will kill it.
I rarely bother to stat NPCs. The D&D leveling system doesn't really
play well with non-adventurer types; you either have to break the
rules ("yes, this completely ordinary 0-level NPC has the same skills
that a PC would need to reach level 15 to achieve") or just accept
that half the city is going to be 10th level. The latter seems silly
to me, so I just don't even try to justify it. If it comes to combat
(or any sort of conflict) I usually make up the stats as I go. Since
my players have long gotten out of the murder-hobo habit (largely
because it usually doesn't work out that well for them), its rarely
necessary. They keep their killing for critters that deserve it ;-)
This adventure I was converting to 5e had a very possibility of the soldiers
in the fort going into battle if an alarm was raised by lack of stealth on
the players' parts.

--
Every American should want President Trump and his administration to handle
the coronavirus epidemic effectively and successfully. Those who seem eager
to see the president fail and to call every administration misstep a fiasco
risk letting their partisanship blind them to the demands not only of civic
responsibility but of basic decency.

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