Discussion:
[Races of Stone] Goliath Greathammer
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Tetsubo
2006-03-21 21:12:40 UTC
Permalink
I was just looking at the equipment entry for the Goliath
Greathammer in Races of Stone. It's an Exotic, Two-handed, Bludgeoning
weapon that does 1d10 (Small)/ 3d6 (Medium) with a x4 Crit multiplier.
The Goliath race has the Powerful Build racial feature, which lets them
use a weapon one size category larger without penalty. Does this mean
that a Goliath can use a Large Greathammer that does 4d6 damage? With a
critical multiplier of x4... now add in Power Attack...
--
Tetsubo
My page: http://home.comcast.net/~tetsubo/
--------------------------------------
If fifty million people say a foolish thing, it is still a foolish thing.
-- Anatole France

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r***@gmail.com
2006-03-21 22:31:21 UTC
Permalink
Heh, stack the feats on that baby... and while you are at it, enchant
it with Throwing (+1) and Returning (+1)... >:D
Geoff Watson
2006-03-22 08:12:37 UTC
Permalink
Post by Tetsubo
I was just looking at the equipment entry for the Goliath
Greathammer in Races of Stone. It's an Exotic, Two-handed, Bludgeoning
weapon that does 1d10 (Small)/ 3d6 (Medium) with a x4 Crit multiplier.
The Goliath race has the Powerful Build racial feature, which lets them
use a weapon one size category larger without penalty. Does this mean
that a Goliath can use a Large Greathammer that does 4d6 damage? With a
critical multiplier of x4... now add in Power Attack...
You misread the table.

A Large Greathammer does 3d6, not a Medium one (1d12).

Geoff.
Patriarch
2006-03-22 09:17:45 UTC
Permalink
Post by Geoff Watson
Post by Tetsubo
I was just looking at the equipment entry for the Goliath
Greathammer in Races of Stone. It's an Exotic, Two-handed, Bludgeoning
weapon that does 1d10 (Small)/ 3d6 (Medium) with a x4 Crit multiplier.
The Goliath race has the Powerful Build racial feature, which lets them
use a weapon one size category larger without penalty. Does this mean
that a Goliath can use a Large Greathammer that does 4d6 damage? With a
critical multiplier of x4... now add in Power Attack...
You misread the table.
A Large Greathammer does 3d6, not a Medium one (1d12).
Geoff.
Either way, it is incredibly brutal. A recent game of D&D saw a Goliath
cause 72 points of damage with a critical on a low-level mook (average
rolling for (3d6+9)x4), then later, thanks to a hit location system
used, smashed a man's groin for about 30 damage >_<!

If it hasn't been nerfed by errata, I may just choose to be a Goliath
the next time I create a character ^___^

--
Patriarch
^_^ oO(Mmmm, mega-damage...)
Tetsubo
2006-03-23 13:04:27 UTC
Permalink
Post by Patriarch
Post by Geoff Watson
Post by Tetsubo
I was just looking at the equipment entry for the Goliath
Greathammer in Races of Stone. It's an Exotic, Two-handed, Bludgeoning
weapon that does 1d10 (Small)/ 3d6 (Medium) with a x4 Crit multiplier.
The Goliath race has the Powerful Build racial feature, which lets them
use a weapon one size category larger without penalty. Does this mean
that a Goliath can use a Large Greathammer that does 4d6 damage? With a
critical multiplier of x4... now add in Power Attack...
You misread the table.
A Large Greathammer does 3d6, not a Medium one (1d12).
Geoff.
Either way, it is incredibly brutal. A recent game of D&D saw a
Goliath cause 72 points of damage with a critical on a low-level mook
(average rolling for (3d6+9)x4), then later, thanks to a hit location
system used, smashed a man's groin for about 30 damage >_<!
If it hasn't been nerfed by errata, I may just choose to be a Goliath
the next time I create a character ^___^
--
Patriarch
^_^ oO(Mmmm, mega-damage...)
To add to the pain there is the spell Mighty Wollop in the Races of
the Dragon. It bumps a Bludgeoning weapon into the next sized damage
rating without altering the size. So a Goliath with a Large Greathammer
would be doing 4d6 per hit. With the x4 Critical multiplier... I can't
wait to rewrite my Goliath Dragon Disciple idea... :)
--
Tetsubo
My page: http://home.comcast.net/~tetsubo/
--------------------------------------
If fifty million people say a foolish thing, it is still a foolish thing.
-- Anatole France

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(O.o)
(> <)
/_|_\
Shawn I Roske
2006-03-23 15:34:30 UTC
Permalink
Post by Tetsubo
Post by Patriarch
Post by Geoff Watson
Post by Tetsubo
I was just looking at the equipment entry for the Goliath
Greathammer in Races of Stone. It's an Exotic, Two-handed, Bludgeoning
weapon that does 1d10 (Small)/ 3d6 (Medium) with a x4 Crit multiplier.
The Goliath race has the Powerful Build racial feature, which lets them
use a weapon one size category larger without penalty. Does this mean
that a Goliath can use a Large Greathammer that does 4d6 damage? With a
critical multiplier of x4... now add in Power Attack...
You misread the table.
A Large Greathammer does 3d6, not a Medium one (1d12).
Geoff.
Either way, it is incredibly brutal. A recent game of D&D saw a
Goliath cause 72 points of damage with a critical on a low-level mook
(average rolling for (3d6+9)x4), then later, thanks to a hit location
system used, smashed a man's groin for about 30 damage >_<!
If it hasn't been nerfed by errata, I may just choose to be a Goliath
the next time I create a character ^___^
--
Patriarch
^_^ oO(Mmmm, mega-damage...)
To add to the pain there is the spell Mighty Wollop in the Races of
the Dragon. It bumps a Bludgeoning weapon into the next sized damage
rating without altering the size. So a Goliath with a Large Greathammer
would be doing 4d6 per hit. With the x4 Critical multiplier... I can't
wait to rewrite my Goliath Dragon Disciple idea... :)
This kind of thing should cause the weapon used to save or be destroyed.
RaphaelRussell
2006-03-23 16:48:10 UTC
Permalink
Post by Shawn I Roske
Post by Tetsubo
Post by Patriarch
Post by Geoff Watson
Post by Tetsubo
I was just looking at the equipment entry for the Goliath
Greathammer in Races of Stone. It's an Exotic, Two-handed, Bludgeoning
weapon that does 1d10 (Small)/ 3d6 (Medium) with a x4 Crit multiplier.
The Goliath race has the Powerful Build racial feature, which lets them
use a weapon one size category larger without penalty. Does this mean
that a Goliath can use a Large Greathammer that does 4d6 damage? With a
critical multiplier of x4... now add in Power Attack...
You misread the table.
A Large Greathammer does 3d6, not a Medium one (1d12).
Geoff.
Either way, it is incredibly brutal. A recent game of D&D saw a
Goliath cause 72 points of damage with a critical on a low-level mook
(average rolling for (3d6+9)x4), then later, thanks to a hit location
system used, smashed a man's groin for about 30 damage >_<!
If it hasn't been nerfed by errata, I may just choose to be a Goliath
the next time I create a character ^___^
--
Patriarch
^_^ oO(Mmmm, mega-damage...)
To add to the pain there is the spell Mighty Wollop in the Races of
the Dragon. It bumps a Bludgeoning weapon into the next sized damage
rating without altering the size. So a Goliath with a Large
Greathammer would be doing 4d6 per hit. With the x4 Critical
multiplier... I can't wait to rewrite my Goliath Dragon Disciple
idea... :)
This kind of thing should cause the weapon used to save or be destroyed.
If you think that's broken, just remember that there's a spell called
greater mighty wallop. Since the max size increase that spell can cause
on a large weapon is 3 categories, or up to colossal, a 12th level
spellcaster with access to 3rd level arcane spells can cause one of
those goliath hammers to dish out a rather borken 8d6 points of damage
per smack. While 5d6 of damage is low for a 12th level caster to cause,
you have to factor in the criticals and the fact that the guy swinging
this weapons is probably going to be a primary fighter type, meaning
lots of meaty hits.

The problem with the supplements is that they usually work fairly well
with the core books, but are often not balanced when the others are
taken into account. A kobold swinging a mighty walloping mace? No
problem. A goliath doing the same? Problem.
Tetsubo
2006-03-23 22:17:35 UTC
Permalink
Post by Shawn I Roske
Post by Tetsubo
Post by Patriarch
Post by Geoff Watson
Post by Tetsubo
I was just looking at the equipment entry for the Goliath
Greathammer in Races of Stone. It's an Exotic, Two-handed,
Bludgeoning
weapon that does 1d10 (Small)/ 3d6 (Medium) with a x4 Crit
multiplier.
The Goliath race has the Powerful Build racial feature, which lets them
use a weapon one size category larger without penalty. Does this mean
that a Goliath can use a Large Greathammer that does 4d6 damage? With a
critical multiplier of x4... now add in Power Attack...
You misread the table.
A Large Greathammer does 3d6, not a Medium one (1d12).
Geoff.
Either way, it is incredibly brutal. A recent game of D&D saw a
Goliath cause 72 points of damage with a critical on a low-level
mook (average rolling for (3d6+9)x4), then later, thanks to a hit
location system used, smashed a man's groin for about 30 damage >_<!
If it hasn't been nerfed by errata, I may just choose to be a
Goliath the next time I create a character ^___^
--
Patriarch
^_^ oO(Mmmm, mega-damage...)
To add to the pain there is the spell Mighty Wollop in the Races
of the Dragon. It bumps a Bludgeoning weapon into the next sized
damage rating without altering the size. So a Goliath with a Large
Greathammer would be doing 4d6 per hit. With the x4 Critical
multiplier... I can't wait to rewrite my Goliath Dragon Disciple
idea... :)
This kind of thing should cause the weapon used to save or be destroyed.
By that reasoning any weapon with a magical elemental effect (fire,
cold, lightening, etc.) should also save or be destroyed. Magic breaks
physics.
--
Tetsubo
My page: http://home.comcast.net/~tetsubo/
--------------------------------------
If fifty million people say a foolish thing, it is still a foolish thing.
-- Anatole France

(\_/)
(O.o)
(> <)
/_|_\
Shawn I Roske
2006-03-24 15:19:45 UTC
Permalink
[]
Post by Tetsubo
Post by Shawn I Roske
This kind of thing should cause the weapon used to save or be destroyed.
By that reasoning any weapon with a magical elemental effect (fire,
cold, lightening, etc.) should also save or be destroyed. Magic breaks
physics.
Maybe magic, but feats are not necessarily magical. There must be a
table out there somewhere that covers weapon breakage from pushing the
device beyond its capacity.
Tetsubo
2006-03-24 21:14:50 UTC
Permalink
Post by Shawn I Roske
[]
Post by Tetsubo
Post by Shawn I Roske
This kind of thing should cause the weapon used to save or be destroyed.
By that reasoning any weapon with a magical elemental effect
(fire, cold, lightening, etc.) should also save or be destroyed.
Magic breaks physics.
Maybe magic, but feats are not necessarily magical. There must be a
table out there somewhere that covers weapon breakage from pushing the
device beyond its capacity.
Mighty Wollop is a spell. The Powerful Build racial feature isn't a
Feat either.

Now you could argue that the Feat Monkey Grip might be odd in this
respect. It allows you to wield a weapon one size larger with a penalty
to hit. But a larger weapon should be considered stronger...

The Mighty Wollop spell enhances a weapons damage much as any other
magical enhancement does. The more powerful Greater Mighty Wollop (who
comes up with these silly names?) takes it to even more ridiculous
heights...
--
Tetsubo
My page: http://home.comcast.net/~tetsubo/
--------------------------------------
If fifty million people say a foolish thing, it is still a foolish thing.
-- Anatole France

(\_/)
(O.o)
(> <)
/_|_\
Malachias Invictus
2006-04-06 00:47:25 UTC
Permalink
Post by Shawn I Roske
Post by Tetsubo
To add to the pain there is the spell Mighty Wollop in the Races of
the Dragon. It bumps a Bludgeoning weapon into the next sized damage
rating without altering the size. So a Goliath with a Large Greathammer
would be doing 4d6 per hit. With the x4 Critical multiplier... I can't
wait to rewrite my Goliath Dragon Disciple idea... :)
This kind of thing should cause the weapon used to save or be destroyed.
More so than being hit with acid from a black dragon?
--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
r***@gmail.com
2006-04-06 17:33:54 UTC
Permalink
Uh... technicaly, yes, all equipment on a character has to make saves
or take damage when hit by area-affecting attacks, such as acid, but
also everything down to a simple "Burning Hands"... the difference is
when it's DEALING the damage, or being DEALT the damage. In other
words, if something is designed to do something, it's assumed to be
able to do it without being destroyed in the process, unless otherwise
noted.

Hmmmm... I should post my finalized version of the Goliath Smasher...
r***@gmail.com
2006-04-06 17:42:16 UTC
Permalink
LONG POST!
-----------------------------------------------------------------------------------------------

Goliath Male, Medium Size Humanoid
Fighter 9/Weapon Master 2

HP: 10 +22 +10d10 [87]

STR 18 (22) [24] +7 Fortitude: 6+3+2= 11
DEX 14 (12) +1 Reflex: 3+0+1= 4
CON 12 (14) +2 Will: 3+0+1= 4
INT 10 +0
WIS 12 +1 BAB: +11/+6/+1
CHR 14 +2 Init: +1

Attacks with Greathammer: 11+1+7+2-5-2-2 [12][7][2]

Goliath Greathammer "Crashing Thunder"
[Adamantine] [+1, Thundering (+1), Spell Storing (+1)] Bludgeoning
(H) 4d6 +7+3+10+1+2 [27-47] /
16d6 +23x4 +3d8(sonic) [111-206](+4 to Confirm)

(When enchanted with Greater Mighty Wallop)
(C) 8d6 +7+3+10+1+2 [31-71] /
32d6 +23x4 +3d8(sonic) [127-302](+4 to Confirm)

(Spell Storing: Vampiric Touch - deals 5d6 damage,
gives Temporary to wielder for 1 hour [5-30])
(With Increased Multiplier [x5] on Critical w/ GMW)
40d6 +115 +3d8 [154-379]
[Hardness 22, 53hp] 80lbs (18,000gp+3,000gp)

Banded Mail
[Mithril] (Glamered) [+1, Moderate Fortification [75%] (+3)]
+6 +1 AC, Max +3 Dex, -2 ACP, 20' Speed
*Locked Gauntlets, Heavy Armor [Medium]
[Hardness 17, 36hp] 17lbs (16,000gp+2,700gp+9,000gp)

Tower Shield
[Mithril] (Invisible) [+1, Animated (+2)]
+4 +1 AC, Max +4 Dex, -6 ACP (can provide Cover)
[Hardness 17, 36hp] 10lbs (9,000gp+1,000gp+5,500gp)

Boots of Striding and Springing (5,500gp)
+10' Speed, +5 to Jump Checks
Bag of Holding (2,500gp+5,500gp)
[Type I] (Invisible)
Brass Emblem
(designed to attach to shield, in pouch)
(Enchanted with Continual Flame)
Ring of Sustenence (2,500gp)

AC: 10 +7 (Armor) +5 (Shield) +4 (Deflection) +1 (Dex) [27]

Feats and Attribute Boosts: (+1LA)

1 F EWP: (Greathammer), Monkey Grip
2 F Weapon Focus (Greathammer)
3 F Power Attack
4 +1 STR F Weapon Specilization (Greathammer)
5 F
6 F Leadership, Power Critical (Greathammer)
7 F
8 +1 STR F Improved Critical (Greathammer)
9 F Greater Weapon Focus (Greathammer)
10 W (1/day, Max Damage on Attack)
11 W (1/day, Increase Critical Multiplier)








ACP: -8
(to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Sleight of Hand and Tumble, to Swim*2)

Skills:
R -ACP +ATT +MOD TOTAL
Intimidate * 14 +2 =16
Diplomacy 0 +2 =2

Swim * 0 -16 +7 =-9
Jump * 6 -8 +7 +5 =10
Balance 1 -8 +1 =-6
Tumble 1 -8 +1 =-6

Hide 0 -8 +1 =-7
Move Silently 0 -8 +1 =-7

Listen 0 +1 =1
Spot 0 +1 =1
Search 0 +0 =0

Survival 2 +1 =3


Advancement:

12 +1 STR W Quick Draw
13 W
14 W
15 W Greater Weapon Specialization (Greathammer)
16 +1 STR W
17 W
18 W Cleave
19 W
Epic:
20 +1 STR EF
21 EF Epic Weapon Focus (Greathammer),
22 EF Epic Weapon Specialization (Greathammer),
23 EF
24 +1 STR EF Great Cleave, Overwhelming Critical (Greathammer)
25 EF
26 EF Epic Will
27 EF Epic Reflexes
28 +1 STR EF Devastating Critical (Greathammer)
29 EF


Bag of Holding Contents [157lbs / 250lbs]:
Bedroll (Medium) x1 5lb
Bedroll (Small) x1 2lb
Winter Blanket x2 6lb
Block & Tackle 5lb
Fishhook x5 -
Fishing Net 5lb
Silk Rope (100ft) 10lb
Soap 1lb
Tent (2 person) 20lb
Whetstone 1lb
Trail Rations (2 people) x (2 weeks) 18lb
Waterskins (2 people) x (2 weeks) 70lb

Darkwood Chest (2'x2'x4') [Hardness 5, 10hp] 13lbs
Adamantine Superior Lock [Hardness 20, 40hp] 1lb
(has "Phantom Trap" cast on chest and lock)
[contains accumulated funds]

In Belt Pouch:
Flint & Steel -
Small Knife (sheathed) 5lb


Gnome Sorcerer 10

HP: 4 +30 +9d4 [65]

STR 10 (8) -1 Fort 3+3= 6
DEX 13 +1 Reflex 3+1= 4
CON 14 (16) +3 Will 7+0= 7 (+2 vs Illusion)
INT 12 +1
WIS 10 +0 BAB: +5 Speed: 20'
CHR 16 [18] +4 Init: +5 Low Light Vision

1 Eschew Material Components
3 Improved Initiative
6 Extend Spell
9 Martial Weapon Proficiency

Throwing Hammer "Blink"
[Mithril] [+1, Teleporting (+1), Spell Storing (+1)]
(Small, Light) (L) +8 (when thrown) 1d6 +1-1 / x2, Range 20'
(Spell Storing: Vampiric Touch)
(Enchanted with Greater Mighty Wallop)
[Hardness 17, 36hp] (18,000gp+250gp) .5lb

Ring of Sustenence (2,500gp)

AC: 10 +4 (Deflection) +1 (Dex) +1 (Size) (+4 Dodge AC against Giants)

Level: 0/1/2/3/4/5 Spell-Like Abilities: (1/day for each)
PerDay: 6/6/6/6/5/3 Speak with Animals (burrowing mammals, 1min)
Bonus: 0/1/1/1/1/0 Dancing Lights
Total: 6/7/7/7/6/3 Ghost Sound
Avail: 6/7/5/7/4/3 Prestidigitation

Known: 9/5/4/3/2/1 Skills:
0: Mage Hand
*Detect Magic Listen 0 +2 +0 =2
Read Magic Spot 0 +0 =0
Detect Poison Search 1 +1 =1
Dancing Lights Tumble 1 +1 =1
Ghost Sound (DC15W) Balance 0 +1 =1
Light Hide 2 +4 +1 =7
Resistence Move Silently 2 +1 =3
Prestidigitation Craft (Alchemy) 1 +2 +1 =4
1: Mage Armor Concentration 1 +3 =4
Disguise Self (DC16W) Spellcraft 6 +1 =7
*Enlarge Person Knowledge (Arcana) 6 +1 =7
Floating Disk Bluff 13 +4 =17
*Magic Missile Diplomacy 0 +4 =4
2: Knock
*Bull's Strength [Racial +1 DC to Illusion Spells]
*Cat's Dexterity
*Flaming Sphere (DC16R)
3: Greater Mighty Wallop
*Haste
Vampiric Touch
4: Arcane Eye
*Greater Invisibility
5: Teleport

(Enlarge Person) +2 STR, -2 DEX, -1 BAB, -1 AC, +1 Size Catagory, +10'
Reach
(Haste) +1 Attack on FA, +1 AC, +1 Reflex, +30' Speed
(Bull's Strength) +4 STR
(Mage Armor) +4 AC
(Greater Invisibility) +2 Attack, opponent loses Dex to AC

Daily (Extended, one cast for each):
2x Mage Armor (2x2L) (20 Hours)
2x Greater Mighty Wallop (2x4L) [+2 sizes] (20 Hours)




Notes:
Hardness and HP of weapon and armor are for base, magnified for size
of weapon, modified by materials, then magicaly enhanced.
ACP of armor and shield modified by masterwork and materials.
The shield is animated and invisible, so it actualy is never
deactivated, it just floats along continualy. Always be sure to
snag
it before Teleporting.
Fortification on the armor combined with Glamour can really annoy
rouges without True Sight, as well as giving protection against
Critical Hits 75% of the time. I need to do research and see if
this
would apply against Skirmish and other +1d6 damage class features.
Due to the Goliath predelication for little clothing, the Glamour
resembles little more than a loincloth and a shoulder loop, which is
a fact that plays on the preconcieved notions of cityfolk about
rustic yokels.
Armor is treated as Medium, due to material, and knocks a good portion
of the penalties off, while still staying at a very decent bonus.
Extended spells from the Gnome provide near-permanant Mage Armors for
both characters, and boost both of their weapons.
Vampiric Touch, is used on the first successful hit, to provide
temporary hit points. The spell can be "reloaded" easily outside of
combat.
The Weapon Master PrC from Sword and Fist would be achievable at L6,
except for the large number of unrelated feats required. Negotiated
to take Class by substituting other weapon-related Feats instead.
r***@gmail.com
2006-04-06 21:47:19 UTC
Permalink
Ugh, the formatting gets knocked out of that on some readers.
Copy/Paste to TextPad or Notepad for easier reading. Also, if you have
any ideas for improving it's already hefty level of sickness, feel free
to chime in. :D
Post by r***@gmail.com
LONG POST!
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