On Tue, 18 Apr 2023 08:06:09 -0700 (PDT), Hollowone PL
Post by Hollowone PLI have vogue memories but if I have any, they are very sympathetic
to this system I had few chances to play, in the 90s.
It was I think last one that was introduced during 2e and I think
heavily underrated and most likely discontinued later on.
Any active fans or gamers of this setting still present on this group?
Not an active fan but an admiring one from back-in-the-day.
"Birthright" was a fascinating experiment that suffered from being
released at the wrong time, and not giving players a clear idea what
it was all about. Its setting was, I think, strong enough to stand on
its own, but TSR wrapped the new bloodline mechanics - which allowed
players to control whole domains - that made players uncertain as what
sort of game it was. Was it traditional RPG? Strategy? Wargame? TSR
did a poor job of explaining it. Add into that all the other settings
and products TSR was pumping out, it's no wonder it never gained an
audience.
Still, it's setting was wonderfully epic and different enough that
playing the game was a fun experience... if you could find a group
that understood what it was all abou. My group largely ignored the
bloodline aspects of the game and just used the setting as backdrop
for traditional questing, but we still had fun. The universe itself
often felt very 'low magic' even though it was saturated with powerful
gods and monsters, which appealed to our style of play. This was in
direct contrast to settings like Spelljammer, Dark Sun or Forgotten
Realms, where magic felt common place and lacked any sense of wonder.
Sadly, "Birthright" - like too many TSR settings - didn't survive the
Wizards of the Coast take-over or the transition to 3E. There have
been some fan products that have expanded the universe, but they're
few and far between. It's barely remembered by most, and almost never
played. And between the 2nd Ed rules and its own convoluted mechanics,
I'm not surprised. Still, I fondly remember our old Birthright
campaigns.