Harold Groot
2009-12-29 08:49:06 UTC
My character has been working on her "Captain Drawfire" role and has
just come across MINDLESS RAGE. This appears to have tremendous
possibilities.
Normally she has OVERLAND FLIGHT up, so it would appear when outdoors
that she can cast MINDLESS RAGE on some big tough fighter types (with
poor Will saves) and then just fly around having them chase her.
There is nothing in the spell description that says they can give up
the chase if getting to her is impossible. They also can't use ranged
attacks or spells against her, or attack anyone else. So it would
seem possible to just fly back and forth, making the enemy do nothing
but chase her. If she can get several enemies to fail Will saves she
can essentially take them out of the fight.
I'm wondering if she can lead her victims right past her teammates
(giving them Attacks Of Opportunity). While the spell requires the
victim to get as close as possible (and attack if possible), the spell
description mentions that the victim "is by no means rendered idiotic
or suicidal" and gives the example that a victim "won't charge off a
cliff in an attempt to reach you". It's true that provoking an AoO
would not be certain death, but I think that needlessly allowing an
AoO could be considered "idotic". I'm thinking that MINDLESS RAGE
would allow either use of the Tumble skill to avoid AoOs or allow a
detour around PCs to avoid AoOs. I'm thinking "You don't have to be
an idiot" takes precendence over "you have to get as close as
possible".
Naturally, you won't always be outside where there is a lot of room.
Down in a dungeon things can be a lot closer. So I was wondering -
what would be the effect of a MINDLESS RAGE followed by a SANCTUARY
spell (assuming failure to save against both spells)?
MINDLESS RAGE makes you attempt to make a melee attack against the
spellcaster. A failed save against SANCTUARY means the victim can't
follow through with an intended attack. The victim loses the attack
action and can't directly attack the spellcaster for the duration of
the spell.
I don't see this as any different from a spellcaster flying around
where you can't get at her. Just because it's impossible to launch an
attack that doesn't mean you are freed from the requirement to run
over as close as possible. But I've seen some DMs treat SANCTUARY as
a sort INVISIBILITY where the victim no longer notices the spellcaster
even if the spellcaster is right in front of them - and if it's
essentially "breaking the line of sight", that voids the MINDLESS RAGE
spell.
What do the rest of you think about this?
just come across MINDLESS RAGE. This appears to have tremendous
possibilities.
Normally she has OVERLAND FLIGHT up, so it would appear when outdoors
that she can cast MINDLESS RAGE on some big tough fighter types (with
poor Will saves) and then just fly around having them chase her.
There is nothing in the spell description that says they can give up
the chase if getting to her is impossible. They also can't use ranged
attacks or spells against her, or attack anyone else. So it would
seem possible to just fly back and forth, making the enemy do nothing
but chase her. If she can get several enemies to fail Will saves she
can essentially take them out of the fight.
I'm wondering if she can lead her victims right past her teammates
(giving them Attacks Of Opportunity). While the spell requires the
victim to get as close as possible (and attack if possible), the spell
description mentions that the victim "is by no means rendered idiotic
or suicidal" and gives the example that a victim "won't charge off a
cliff in an attempt to reach you". It's true that provoking an AoO
would not be certain death, but I think that needlessly allowing an
AoO could be considered "idotic". I'm thinking that MINDLESS RAGE
would allow either use of the Tumble skill to avoid AoOs or allow a
detour around PCs to avoid AoOs. I'm thinking "You don't have to be
an idiot" takes precendence over "you have to get as close as
possible".
Naturally, you won't always be outside where there is a lot of room.
Down in a dungeon things can be a lot closer. So I was wondering -
what would be the effect of a MINDLESS RAGE followed by a SANCTUARY
spell (assuming failure to save against both spells)?
MINDLESS RAGE makes you attempt to make a melee attack against the
spellcaster. A failed save against SANCTUARY means the victim can't
follow through with an intended attack. The victim loses the attack
action and can't directly attack the spellcaster for the duration of
the spell.
I don't see this as any different from a spellcaster flying around
where you can't get at her. Just because it's impossible to launch an
attack that doesn't mean you are freed from the requirement to run
over as close as possible. But I've seen some DMs treat SANCTUARY as
a sort INVISIBILITY where the victim no longer notices the spellcaster
even if the spellcaster is right in front of them - and if it's
essentially "breaking the line of sight", that voids the MINDLESS RAGE
spell.
What do the rest of you think about this?